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The goal of SG Studio is to create the first ever fan made Pokemon game

that encompasses the first four generations of regions.


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Introduction to Pokémon Trident Version

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1 Introduction to Pokémon Trident Version on Sun Jan 03, 2016 10:39 am

Download it here!!!

http://www.mediafire.com/download/en5fh44obyxm38r/Pok%C3%A9mon+Trident+Version+Alpha+Demo.zip

FOR MAC USERS:

This game engine is primarily for PC, so Mac's won't be able to run the game normally. In addition to downloading game, you will need to download a program called "Winebottler". Here's the link:

http://winebottler.kronenberg.org/

I will also link a helpful video on how to use Winebottler here:

https://www.youtube.com/watch?v=DkS8i_blVCA

Mac users, please be aware that if the Winebottler program doesn't work for you for some reason, I cannot help you as I have very limited knowledge when it comes to Macs. So please, do not come to me with questions on why the game doesn't work on your Mac, because all I can tell you is that it isn't the game's fault and that I will not be able to solve your problem. Either do some online research on how to fix your problem, or try contacting someone with more knowledge on the subject of Winebottler or running PC programs on Macs in general.

INSTRUCTIONS FOR DOWNLOADING:


1. If the link doesn't take you directly to mediafire, please be patient and wait a few seconds before clicking the "skip" button in the top right corner.

2. The game is around 3GBs, so it might take slower computers longer to download. Please also be sure to leave enough space to save the game if your computer doesn't have enough already.

3. Once the game is downloaded, you should have a new .zip file titled "Pokemon Trident Version". Move it to wherever you want, and extract it in that location. The extraction process may also take a while, but hopefully not as long as the download.

4. Once the game file is extracted, open it up. In it you should see a few files. DO NOT MESS WITH THESE FILES OR YOU WILL RISK BREAKING PART OF THE GAME. The only file you need to run the game is an application file labeled "Game" that has a little gold/yellow circle icon. This file will run the game.

NOTE: If you want a shortcut for your desktop or something, DO NOT DRAG THE "Game" APPLICATION FILE OUT OF THE GAME FOLDER OR ELSE THE GAME WILL NOT WORK. Instead, right click on the application file, click "create shortcut", and then move that newly created shortcut wherever you want.


Greetings Pokémon fans! My name is Sean (on the internet I prefer to be called SilentGamer64) This is a game I've been working on for the past year or so. My goal with this project is to create the first fan-made Pokémon game that encompasses the first four generations of regions. So with that in mind, let me introduce to you Pokémon Trident Version!



The game is free-to-play and will feature all Pokémon and regions from Generations 1-4. I could have worked all the way up to Generations 5 and 6, but seeing that four different regions is already very ambitious as it is, I’m just going to cut it off at Generation 4. Anyhow, moving on...

Graphic Style:

Generation 3. More specifically, Fire Red and Leaf Green graphics. I am aware that the internet constantly puts Generation 3 under fire, but then again, when does the internet not put stuff under fire?

There are a couple of reasons why I picked Generation 3 graphics over others, but to keep it short, I find Gen 3 graphics to be the easiest to manage (plus the engine came with almost everything from FR/LG), and they also give a bit of a throwback vibe to the 2-D nature of Gens 1 and 2 while still remaining fairly aesthetically pleasing. Gen 3’s graphics are also the most efficient to use, since Kanto, Hoenn, and even bits and pieces of Johto are already completely laid out for me to reference. This means that I basically only have to draw up 1.5 regions from scratch instead of having to re-map up to 4 entire regions when using other graphics.

Plot:
The plot of the game is basically going to mimic the plots of the first 4 generations of Pokémon games. In other words, you'll be fighting off Team Rocket in the Kanto and Johto regions, Team Aqua/Magma in Hoenn, and Team Galactic in Sinnoh. In each of the four regions, your end goal is to take on the Elite Four, become the Champion of that region, and then move on to the next region, rinse and repeat. Obviously filling out the Pokedex will be the ultimate end goal, but I've already planned an additional end-game area where you can put your battling skills to the test against the one true Pokémon Master within this game (who could it possibly be???).

New Features (both finished and planned):

- All 4 regions from Gens 1-4 will be accessible, including the Sevii Islands from Fire Red/Leaf Green, and a "secret" region that I have planned for the end-game.
- Actually allowing the player to be able to "catch 'em all" with no strings attached. In other words, all 493 Pokémon from Gens 1-4 will be obtainable in-game, without the need for trading or traveling miles to events.
- Multiple save files (I believe I made it three save files max, maybe more).
- PokeGear system returning from Gen 2, redesigned and revamped.
- Banking system similar to the player's Mom from Gold/Silver, only without the frivolous spending, and it's in an actual bank. Includes ATM style online banking that will be accessible on any PC.
- Ability to re-map button controls. I shouldn't have to dictate what controls you use, so map your buttons at your own discretion. Just be aware that certain function buttons won't map properly other than F5, which is the "select" button by default. But there's still 10 numbers and 26 letters in the alphabet, so hopefully there aren't too many issues in that regard.
- While you technically start out as Red or Green (depending on your gender) in Pallet Town, your character's appearance isn't sent in stone like in most Pokémon games. I plan on including an outfit system that allows you to obtain and wear different outfits of other iconic characters, including each of the four different male and female trainers that were playable characters throughout the first four generations of Pokémon games.
- A "Link Cable" item that will help you get the trade-evolution Pokémon in their final forms without actually having to trade between this game and that other nonexistent version that I don't plan on making. It basically works like an evolution stone, but only for Pokémon that are traded to evolve.
- A few new Pokémon moves that I plan on making.
- More new features may come later on. REASONABLE ideas and suggestions are welcome. Be sure to post them in the Suggestions section.

General Progress of the Game:

Basically, I'm finished with Kanto (by "finished", I'm talking about the whole story of R/B/Y/FR/LG, Routes, Trainers, Gyms, and Elite Four), and I added in the Sevii Islands from Fire Red/Leaf Green for additional places to explore. That being said, considering the fact that I decided to go with gen 3 graphics, the Alpha build of my game will probably look like a slightly modified Fire Red/Leaf Green reskin, which is a fair point of criticism. However, I promise that more is coming, and hopefully when the player transitions over to Johto they will see that.

Besides finishing stuff for the Alpha release and completing the game in general, things that I still have left to do include:

- Move animations. The default move animations the engine provides are god awful, and most of them aren't even there. That being said, I'm not complaining since I would rather have an engine with few move animations and most of the gameplay mechanics complete than an engine with all the move animations complete and almost no gameplay mechanics present. Since I'm going for a Gen 3 art style, the move animations will reflect that art style. However, I may not finish all the move animations before I release the Alpha, which is more of a gameplay test than a graphics showcase. That will be saved for the final release.
- Menu/UI Elements. These are in just as bad of a state as the move animations. I fixed a majority of the menus to a Gen 3 appearance, but the battle menu UI is still using the default essentials graphics. I wasn't able to fix the graphics before releasing the Alpha, but I will most definitely have it fixed by the next big update to make it look more consistent with the rest of the game's graphics.
- For anyone who is wondering, all moves from Gens 1-4 will be present in the game. Nothing more (besides a few of my own new custom made moves), nothing less.

Controls:



A few things explained in more detail:

- Transitioning Between Regions (General):

This is the most controversial part of most multi-gen proposals for Pokémon games. My system is a mix of ideas I’ve found on the internet combined with ideas of my own. So here’s the deal with Region switching:
Spoiler:

When you complete the Sevii Islands quest and beat the Elite Four for the second time in Kanto, Professor Oak will confront you outside of your house in Pallet Town and tell you to meet him in his lab. When you talk to him in the lab, he will ask you to do a favor for him that involves Professor Elm in New Bark Town. For each subsequent region you complete, the Professor of that region will always call you back to their lab for you to involve yourself with the Professor of the next region that they belong to. Elm for Johto, Birch for Hoenn, and Rowan for Sinnoh. Believe it or not, there is an official time difference between the events that take place in Red/Blue/Yellow (Kanto) and Gold/Silver/Crystal (Johto). However, I've basically retconed those few years and condensed them into one seamless transition. That being said, changes will occur in Kanto after you get to Johto, since that is a part of G/S/C's storyline later on. If you accept Oak's request, you will be locked out of the Pokémon League to encourage you to move on. However, if you tell him you’ll do the task later, you can continue exploring and training in Kanto, which won’t really show any visible signs of change (ex. Koga will still be in Fuchsia City’s Gym, Viridian City’s Gym Leader will still be Giovanni, etc). When you go to Johto and come back to Kanto, the appropriate changes will be made to follow the settings of Gen 2’s Kanto. Because these are the only two regions that actually directly conflict with each other in terms of time and events, the Hoenn and Sionoh regions will be virtually untouched when they are revisited later in the game.

As far as transitioning between the other regions is concerned, the time line doesn't really limit what can and can’t be done when going from Johto to Hoenn, Hoenn to Sionoh, etc. Therefore, unlike the awkward time frame between Kanto and Johto, accepting the Professor’s request to travel to other regions will not limit you to traveling directly to that region, and you are free to explore all the previous regions you have already been to. Sionoh is the last region, so once you beat the Elite Four of Sionoh, you will gain access to all the main regions available in the game. Also realize that some events in certain regions may not become available until other regions are completed…

- Transitioning between Regions (Changes to the Player):
Spoiler:

Once Kanto is completed and the player arrives in Johto, Professor Elm will be in his lab with some other familiar faces. Elm will proceed to tell you that Oak wants the player to fill out the Pokedex for the Johto region. Because Oak will have already updated your Pokedex back in Kanto, Elm will instead give you his phone number, slightly furthering the usefulness of your PokeGear which did practically nothing for you in Kanto (there are reasons for this). The map is also updated, and will now show either the Kanto or Johto regions based on your current location.

As cool as it is getting some new toys, Elm will also take away most of your old ones. Your entire bag will be taken, items and all. Also, Bill will be there to take all of your Pokémon and store them in the Kanto PC system. Elm will explain that he wants you to start fresh on your journey through Johto, and will give you one of the three Johto starters shortly. Bill will then explain that since you are no longer in Kanto, you will not be able to use Bill’s PC to access your Pokémon that you caught in Kanto, including your party Pokémon that Bill just took from you. Instead, you will use a separate PC system for Johto. This is because Kanto and Johto's PC systems aren't completely linked together yet, so you will have to stick with whatever Pokémon you find in Johto until then.

This entire sequence was specifically designed with gameplay in mind. For example, if players were able to keep their Elite Four/Hall of Fame Pokémon, they would easily be able to breeze through Johto without a problem. This also prevents players from using Pokémon with HM moves that they shouldn’t have in Johto until completing certain events. In terms of items, these are taken away to prevent players from stocking up on potions to constantly heal their new, weaker Johto starter and other subsequent Pokémon that are caught at low levels. Pokeballs are taken away to prevent players from smuggling over 99+ ultra balls or their potentially unused Master Ball to make catching Pokémon easier earlier on than it should be. Most Key Items are taken away, mainly to prevent clutter, since Johto will provide you with another entire bag-full of key items. TM's and HM's will also be taken to prevent the player from using them too early, since some TM’s can provide significantly powerful moves, and HM’s allow players to access areas that they shouldn’t be able to reach yet via Cut, Surf, Fly, etc. Once this sequence is finished, Elm will then allow the player to take one Johto starter of their choosing. This is essentially how the beginning of each new region will go down, where the player will lose all their Pokémon and bag items, and will then be given a new starter Pokémon for that region.

Getting back these taken items is quite simple. When switching regions for the first time, all items will be taken by the Professor of that region and put into your drop box at the bank. You will regain access your bag once you clear that region.

Money is another issue that I've addressed when switching regions. I'm not going to allow the player to enter with thousands of dollars, because then they'll just stock up on a bunch of items which takes away from the challenge of starting fresh. Be aware that you will eventually loose all of your money once you switch regions, so it would be wise to deposit as much of it in the bank as you can beforehand.

Screenshots
Screenshots:

GIF of Regional PC Storage in action:



GIF of Regional Bag Storage in action:



Example of the outfit system:




And for people who like playing as a female:


Pallet Town

Route 1

Viridian Forest

Vermilion City

Saffron City

Cinnabar Island

Power Plant

One Island

Four Island

Cerulean Cave

Faraway Island

New Bark Town

Violet City

???



- Closing thoughts:
As Pokémon Trident Version is a WIP, there will be some very noticable things in the game that are either unfinished, visually sloppy, or inaccurate to the Gen 3 aesthetic that I'm going for. This includes battle animations, the battle menus, and other related graphics. These are things that I decided to hold off on until I can get more feedback and see how well the game does in terms of reception. You can also expect to see various bugs and glitches pop up within the game. Obviously I've done as much as I can to give players the best experience possible, but nobody's perfect. If you do find errors, bugs, glitches, etc, please report them in the Bug Reporting section HERE.

So now that you're informed about Pokemon Trident Version, you're probably ready to give it a try. Click on the link at the top of the post to download it. Enjoy!


CREDITS:

POKéMON TRIDENT VERSION


DEVELOPMENT:

Sean Cahill (aka SilentGamer64)


GRAPHICS:

Johto's Tileset created as a part of Curt's Region
Starter Kit for use with "Pokémon Essentials"


Johto's character overworld sprites created by:
CORONIS from Serebii
BALLADOFWINDFISHES
DARK (aka AVATAR)
EPONA4
teamrocketspy
POKESHOW.COM


Johto's gym leader sprites were created by
kingdomtriforce


Custom main character overworld sprites edited/created by
Getsuei-H


Various asthetics and animations created by
Chris Klein


Any other graphics that were not credited were created by
Game Freak


MUSIC:

"Pokémon Origins - Mewtwo Battle Theme"

Shota Kageyama
Jun'ichi Masuda
Aoki Morikazu
Minako Adachi
Hitomi Sato
Riding Skiddo
Scary Houe
Satoshi Nohara
Go Ichinose
Game Freak, and The Pokémon Company


All of the following members on both the "Pokémon Liquid Crystal"
and "Pokémon Crystaldust" teams created the following pieces of music:

MrAPT1
Jaambo51
Clonex25
Magnius
Jilly Shears

Burned Tower Theme
Cherrygrove City Theme
Dance Theatre Theme
Ecruteak City Theme
Elm's Lab Theme
Encounter Johto Beauty
Encounter Johto Pokemaniac
Encounter Johto Trainer Male
Goldenrod City Theme
Johto Champion Theme
Johto Gym Leader Theme
Johto Gym Theme
Johto Rival Battle Theme
Johto Rival Encounter Theme
Legendary Beast Theme
Mt. Silver Theme
New Bark Town Theme
Route 29 Theme
Route 30 Theme
Ruins of Alph Interior Theme
Ruins of Alph Theme
Sprout Tower Theme
Team Rocket Battle Theme


Johto Surf Theme - JayWARPED


Johto Wild Battle Theme - ShinyDragonHunter, aka Joshy


Tin Tower Theme - MKSBB


Pokémon Medley (Pokémon Trident Credits) - Kyle Landry, aka marioverehrer


Any other music that was not credited was composed by
Game Freak


A special thanks to the PokéCommunity and Relic Castle communities,
for providing resources and endless amounts of help.


A very special thanks to Nintendo, Game Freak
and Creatures Inc. as a source of insipration
for the game, as well as all of the
graphics, audio, and storylines used.


Pokémon is affiliated with and owned by
Game Freak, Nintendo, and the Pokémon Company.


"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
MiDas Mike
Boushy
Near Fantastica
Brother1440
PinkMan
FL.
Popper
Genzai Kawakami
Rataime
Harshboy
SoundSpawn
help-14
the__end
IceGod64
Venom12
Jacob O. Wobbrock
Wachunga
KitsuneKouta
xLeD
Lisa Anthony
and everyone else who helped out


"RPG Maker XP" by:
Enterbrain

Pokémon characters and images belong to The Pokémon Company International and Nintendo. This game is in no way affiliated with or endorsed by Nintendo, Creatures Inc, GAMEFREAK, The Pokémon Company or The Pokémon Company International.


NOTE: If your work was represented in this game without being credited, or you have questions/concerns about how I credited you and your work, please contact me either here on the forums through PM, or at spc543@att.net so we can sort it out. I make it my mission to fairly credit every piece of work used in Trident, but if your work was misrepresented on the website I obtained it from, or if I misrepresented your work by mistake, I apologize and encourage you to contact me so we can work it out.

DISCLAIMER: As this is a game that is using the Pokémon name, characters, and environments, I am not allowed to make any money off of Trident. That being said, this also means that players cannot make any money off of it either, or else they risk the entire project getting shut down. With this in mind, please do not solicit this game for money. If you plan to stream or post pictures or videos of the game on sites like Youtube, please be sure to adhere by that site's copyright policy. The fewer run-ins this game has with Nintendo, Game Freak, and the like, the better.



Last edited by SilentGamer64 on Wed Jan 13, 2016 3:02 pm; edited 1 time in total

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2 Re: Introduction to Pokémon Trident Version on Mon Jan 04, 2016 3:06 am

Sick progress man, downloading as we speak.

Some suggestions:

- It'd be nice if we got some custom costumes, if you're stuck for ideas the Pokemon Battle Revolution had quite a few costumes.

- Feel free to replace any music you want tbh, there are some gym / elite four, etc battles that have rather dull music to what's available, if you want to keep with the 8-bit theme, chipzel's music is grand.


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3 Re: Introduction to Pokémon Trident Version on Mon Jan 04, 2016 8:19 am

Currently there are 4 different costumes the player can use, 2 male and 2 female. You'll start out with default Red/Green costumes, and once you get into Johto you can unlock Ethan/Kris' clothes (Gold/Silver protagonists). I think I said this once before, but custom costumes take quite a bit of time to do. If it was just a single walking animation, I would have done more, but the player's character also needs animations for stuff like running, surfing, and throwing out their pokeballs during battle.

Example:

Spoiler:

These are all the character outfits currently in the game. As you can see, each character needs at least 8 different animations for different actions. It's not that I don't appreciate the suggestion, but at that point I think I would rather keep working on other gameplay elements, bugs and glitches, and uploading an update so players can continue the story, and save working on costumes for later.

Customizable music could be a thing in the foreseeable future. There was actually a custom music option in the PokeGear's Jukebox, but I took it out because it only allowed me to pick the available music to put on it. If I do re-implement it, I will try to get it so that the player can put their own music on for both battles and background music. I had to test the entire game 3 times over, so I totally understand the default music being repetitive. But just so you know, by the time you get to Johto the default background and battle music will have changed to match the music from Gold/Silver, so the repetitive themes you hear in Kanto are going to stay in Kanto.

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4 Re: Introduction to Pokémon Trident Version on Mon Jan 04, 2016 12:05 pm

I am Dreux Phoenix, and I approve of this game because Pokemon.

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5 Re: Introduction to Pokémon Trident Version on Mon Jan 04, 2016 12:33 pm

Fair enough, I forgot that they were sprites (RIP me); I was just derping and thinking they were textures lol. But yeah I definately see how that's a problem for a one-man studio.

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6 Re: Introduction to Pokémon Trident Version on Mon Jan 04, 2016 4:18 pm

If you're going to go deeper into character customization from the four right now at least make an equal amount of costumes for guys and girls. Unlike Pokémon X/Y

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7 Re: Introduction to Pokémon Trident Version on Mon Jan 04, 2016 4:47 pm

That's the plan. Whenever I get around to doing more costumes, they'll be in male/female pairs.

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8 Re: Introduction to Pokémon Trident Version on Tue Jan 05, 2016 6:42 pm

KKK costume or we riot

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9 Re: Introduction to Pokémon Trident Version on Tue Jan 05, 2016 10:15 pm

Will we be able to use pieces of clothing used by main series characters? Such as Michael from Pokemon XD (Orre Region), or Brendan from Gen III Hoenn region?

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10 Re: Introduction to Pokémon Trident Version on Tue Jan 05, 2016 11:08 pm

neesy wrote:KKK costume or we riot

No KKK costume or civil activists riot.

DreuxPhoenix wrote:Will we be able to use pieces of clothing used by main series characters? Such as Michael from Pokemon XD (Orre Region), or Brendan from Gen III Hoenn region?

Brendan/May and Lucas/Dawn are all planned costumes. Never really thought about the characters from Colosseum or XD. I didn't really want to touch the Orre Region given the fact that the four main regions I have planned is already ambitious as it is. But as for the character costumes, I could probably put in the male/female team from Colosseum and maybe come up with a female version of the XD protagonist to complement the male version.

Edit: Look what I found on the internet...

Spoiler:

Interesting...

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11 Re: Introduction to Pokémon Trident Version on Wed Jan 06, 2016 6:02 pm

Will give your game a shot on friday, tell ya how it goes

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12 Re: Introduction to Pokémon Trident Version on Thu Jan 07, 2016 7:22 am

I really hate the slow internet at my house.
Its downloading...and downloading... and downloading...

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13 Re: Introduction to Pokémon Trident Version on Thu Jan 07, 2016 12:26 pm

The anticipation must be killing you. Still, the demo will probably take over twice as long for you to beat. Unless youre a speed runner.

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14 Re: Introduction to Pokémon Trident Version on Thu Jan 07, 2016 8:16 pm

SilentGamer64 wrote:The anticipation must be killing you. Still, the demo will probably take over twice as long for you to beat. Unless youre a speed runner.

If that actually did pan out what would be your reaction lol? People systimatically breaking your game to go fast

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15 Re: Introduction to Pokémon Trident Version on Fri Jan 08, 2016 2:29 pm

IDK, as long as they report what it was they broke and how they broke it I wouldn't care, since I would just patch it in an update.

But from a practical standpoint, I'd rather people take their time and enjoy the game. It also makes it easier for players to pick out bugs when they take it slow.

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16 Re: Introduction to Pokémon Trident Version on Mon Jan 11, 2016 3:26 pm

Anyway to increase the game window / play fullscreen?

EDIT: Nevermind, worked it out lol

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17 Re: Introduction to Pokémon Trident Version on Tue Jan 12, 2016 9:02 am

neesy wrote:Anyway to increase the game window / play fullscreen?

EDIT: Nevermind, worked it out lol

Yeah, it's not hard to find. But for future reference for those who don't know where to look, the screen size toggle is in the "options" of the start menu.

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18 Re: Introduction to Pokémon Trident Version on Tue Jan 12, 2016 11:45 am

A quick load option would be nice, it's annoying having to quit the game just so I can load another save, also nice if you're grinding for a rare pokemon's breed. Also will all 3 starters be attainable in a pokemon yellow-esque fashion?

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19 Re: Introduction to Pokémon Trident Version on Tue Jan 12, 2016 12:54 pm

neesy wrote:A quick load option would be nice, it's annoying having to quit the game just so I can load another save, also nice if you're grinding for a rare pokemon's breed. Also will all 3 starters be attainable in a pokemon yellow-esque fashion?

I was actually thinking about that myself, since I'm currently switching between two different save files in my game for various testing purposes.

Funny you should ask that, because I actually planned for certain little events to give you the other starters as gifts. Unfortunately, you are currently only able to get two of the three starters. The one you started with, and the extra one that neither you nor your rival picked. I have something special planned for the third starter, but it requires the player to complete Johto first, which isn't even complete yet. But yes, all three starters from each region will be obtainable at some point.

Speaking of Pokemon Yellow, I hid a little surprise in Oak's Lab. Take a look around the room before you pick your starter. Wink

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20 Re: Introduction to Pokémon Trident Version on Tue Jan 12, 2016 3:15 pm

Speaking of Pokemon Yellow, I hid a little surprise in Oak's Lab. Take a look around the room before you pick your starter

Haven't found it yet but, inb4 pikachu ;]

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21 Re: Introduction to Pokémon Trident Version on Wed Jan 13, 2016 2:22 pm

neesy, F12 will actually take you back to the load screen when you're in-game. I did some digging and discovered that the function was already there. I'll probably add some more information about the controls in the OP.

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22 Re: Introduction to Pokémon Trident Version on Wed Jan 13, 2016 2:43 pm

SilentGamer64 wrote:neesy, F12 will actually take you back to the load screen when you're in-game. I did some digging and discovered that the function was already there. I'll probably add some more information about the controls in the OP.

Nice one mate, would be nice if this was made evident. E.G: when you save "Game is saved. Press F12 to reload save state."

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23 Re: Introduction to Pokémon Trident Version on Fri Jan 15, 2016 3:25 pm

Spoiler:



It's cut off at the end because I took the screenshot too early, but it should tell the player to "Press F12 to return to the save file screen" every time now.

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24 Re: Introduction to Pokémon Trident Version on Tue Jan 19, 2016 12:06 pm

Nice one mae, also didn't find easter egg in Oak's lab :c

Here's an idea though, seperate rivals depending on the Island you're on and, small references by important NPCs in regards to how you're the prior Island's Elite Four Champion.

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25 Re: Introduction to Pokémon Trident Version on Wed Jan 20, 2016 11:49 am

neesy wrote:Nice one mae, also didn't find easter egg in Oak's lab :c

Here's an idea though, seperate rivals depending on the Island you're on and, small references by important NPCs in regards to how you're the prior Island's Elite Four Champion.

SilentGamer64 wrote:Speaking of Pokemon Yellow, I hid a little surprise in Oak's Lab. Take a look around the room before you pick your starter.

If you already picked your starter, the event disappears. Start a new file and try interacting with the machine to the left when Oak tells you to choose a starter.

Already planned on it. In fact, if you're familiar with the storyline of G/S/C, you'll know that the player will have an interaction with a distinguished E4 member halfway through Johto. But yes, there will most definitely be some dialogue that references you as the champion, and that plot point will carry over to future regions.

Also, if you haven't seen it already, check out my new thread about a possible update.

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